01970nas a2200193   4500008004100000245004700041210004700088300001300135520136900148100002101517700002301538700002301561700002301584700001701607700001401624700001301638700001301651856011201664       2004                        eng d00aGame Based Learning Using Web Technologies0 aGame Based Learning Using Web Technologies  a 67 - 843 aGame-based learning has been recognized as an
important alternative or supplement to traditional
in-class, face-to-face teaching. It can help both
adults and children in learning new concepts,
acquiring expertise and practicing knowledge.
Although game-based learning has been applied
mainly for teaching children, it can be quite
helpful for adult vocational or university learning.
In this paper, a web-based game is presented,
which has been developed for enhancing the
learning experience of university students. Its goal
is to serve as a complement to classes, although it
can be used independently. It provides the students
with many ways of synchronous or asynchronous
communication and knowledge acquisition.
Through the game, students have to search for
information, understand it and use it in discussions
with the members of other teams. Many users are
able to play the game simultaneously, while many
teachers may run different game themes.
Microsoft’s ASP.NET scripting environment was
used for creating the game’s website and its
rationale. The website utilizes also Macromedia’s
communication technology (Flash Communication
Server MX) for enabling real-time communication
by several means (voice, text, etc). Flash was used
in the website for building the real-time
communication modules as well as for creating a
more elegant user interface.1 aBouras, Christos1 aKapoulas, Vaggelis1 aIgglesis, Vaggelis1 aMisedakis, Ioannis1 aDziabenko, O1 aKoubek, A1 aPivec, M1 aSfiri, A  uhttp://telematics.upatras.gr/telematics/publications/game-based-learning-using-web-technologies?language=el