01447nas a2200145   4500008004100000245007400041210006900115300001500184490000600199520090100205100002101106700002601127700002201153856012601175       2009                        eng d00aNetworking and Security Issues for Remote Gaming: The Approach of G@L0 aNetworking and Security Issues for Remote Gaming The Approach of  a 171 - 1810 v23 a<p>As the evolution of computer technology introduces new advances in networks among others, online gaming becomes a new trend. Following the trends of our era, The Games At Large IST Project introduces an innovative platform for running interactive, rich content multimedia applications over a Wireless Local Area Network. The Games at Large project's vision is to provide a new system architecture for Interactive Multimedia that will enhance existing CE devices such as, Set Top Boxes (STB), Small Screen and other devices, which are lacking both the CPU power and the graphical performance to provide a rich user experience. In this study we present the controllers' sub-system of the innovative mechanism that is implemented within the context of the Games at Large project. We furthermore provide information on the encryption and security of the aforementioned communication channel.</p>
1 aBouras, Christos1 aPoulopoulos, Vassilis1 aTsogkas, Vassilis  uhttp://telematics.upatras.gr/telematics/publications/networking-and-security-issues-remote-gaming-approach-gl?language=el