@article {3093,
	title = {Platform for Distributed 3D Gaming},
	journal = {International Journal of Computer Games Technology, Hindawi Publishing Corporation},
	year = {2009},
	abstract = {Video games are typically executed on Windows platforms with DirectX API and require high performance CPUs and graphics
hardware. For pervasive gaming in various environments like at home, hotels, or internet cafes, it is beneficial to run games also
on mobile devices and modest performance CE devices avoiding the necessity of placing a noisy workstation in the living room or
costly computers/consoles in each room of a hotel. This paper presents a new cross-platform approach for distributed 3D gaming
in wired/wireless local networks.We introduce the novel system architecture and protocols used to transfer the game graphics data
across the network to end devices. Simultaneous execution of video games on a central server and a novel streaming approach of
the 3D graphics output to multiple end devices enable the access of games on low cost set top boxes and handheld devices that
natively lack the power of executing a game with high-quality graphical output.},
	author = {Christos Bouras and Vassilis Poulopoulos and Audrius Jurgelionis and P Fechteler and P Eisert and F Bellotti and Haggai David and Jukka - Pekka Laulajainen and Richard Carmichael and Arto Laikari and P Perala and A Gloria}
}
