@article {3036,
	title = {Game Based Learning Using Web Technologies},
	journal = {Journal of Intelligent Games and Simulation, Volume 3, Number 2},
	year = {2004},
	pages = { 67 - 84},
	abstract = {Game-based learning has been recognized as an
important alternative or supplement to traditional
in-class, face-to-face teaching. It can help both
adults and children in learning new concepts,
acquiring expertise and practicing knowledge.
Although game-based learning has been applied
mainly for teaching children, it can be quite
helpful for adult vocational or university learning.
In this paper, a web-based game is presented,
which has been developed for enhancing the
learning experience of university students. Its goal
is to serve as a complement to classes, although it
can be used independently. It provides the students
with many ways of synchronous or asynchronous
communication and knowledge acquisition.
Through the game, students have to search for
information, understand it and use it in discussions
with the members of other teams. Many users are
able to play the game simultaneously, while many
teachers may run different game themes.
Microsoft{\textquoteright}s ASP.NET scripting environment was
used for creating the game{\textquoteright}s website and its
rationale. The website utilizes also Macromedia{\textquoteright}s
communication technology (Flash Communication
Server MX) for enabling real-time communication
by several means (voice, text, etc). Flash was used
in the website for building the real-time
communication modules as well as for creating a
more elegant user interface.},
	author = {Christos Bouras and Vaggelis Kapoulas and Vaggelis Igglesis and Ioannis Misedakis and O Dziabenko and A Koubek and M Pivec and A Sfiri}
}
