@conference {2920,
	title = {Networking Aspects for Gaming Systems},
	booktitle = {Third International Conference on Internet and Web Applications (ICIW 2008), Athens, Greece},
	year = {2008},
	month = {8 - 13 June},
	pages = { 650 - 655},
	abstract = {<p>As the evolution of computer technology introduces new advances in networks among others, online gaming becomes a new trend. Following the trends of our era, Games At Large IST Project introduces an innovative platform for running interactive, rich content multimedia applications over a Wireless Local Area Network. Games at Large project?s vision is to provide a new system architecture for Interactive Multimedia which will enhance existing CE devices such as, Set Top Boxes (STB), Small Screen and other devices, which are lacking both the CPU power and the graphical performance to provide a rich user experience. This paper presents the controllers? subsystem of the innovative mechanism that will be implemented in the context of Games at Large project. More specifically, it presents the general architecture of the complete system and focuses on the {\textquotedblleft}capturing{\textquotedblright} and {\textquotedblleft}execution of commands{\textquotedblright} modules at the different clients and the remote execution of the commands on server side. The client software captures the input from the different input devices, sends the commands over a Wireless Local Area Network and the server is responsible for receiving and executing the commands to the corresponding application.</p>
},
	author = {Christos Bouras and Vassilis Poulopoulos and Vassilis Tsogkas and Ioannis Sengounis}
}
@conference {2899,
	title = {Input here - Execute there through networks: the case of gaming},
	booktitle = {The 15th Workshop on Local and Metropolitan Area Networks (LANMAN 2007), Princeton, NJ, USA},
	year = {2007},
	month = {10 - 13 June},
	abstract = {As the evolution of computer technology introduces
new advances in networks (among others), online gaming
becomes a new trend. Following the trends of our era, Games At
Large introduces an innovative platform for running interactive,
rich content multimedia applications over a WAN Network.
Games@Large project?s vision is to provide a new system
architecture for Interactive Multimedia which will enhance
existing CE devices such as, Set Top Boxes (STB) and other
devices, which are lacking both the CPU power and the graphical
performance to provide a rich user experience. This paper
presents the controllers? sub-system of the innovative mechanism
that will be implemented in the context of Games at Large
project. More specifically, it presents the general architecture of
the complete system and focuses on the {\textquotedblleft}capturing{\textquotedblright} and
{\textquotedblleft}execution of commands{\textquotedblright} modules at the client and server side.
The client software captures the input from the input devices,
sends the commands over a WAN and the server is responsible
for receiving and executing the commands to the correct
application.},
	author = {Christos Bouras and Vassilis Poulopoulos and Vassilis Tsogkas and Ioannis Sengounis}
}
