@article {3110,
	title = {Community Tools for Massively Multiplayer Online Games},
	journal = {International Journal on Advances in Networks and Services, IARIA,
Vol. 4, No. 3 \& 4},
	year = {2011},
	pages = {313 - 323},
	abstract = {One of the most attractive features of Massively
Multiplayer Online Games (MMOGs) is the possibility for users
to interact with a large number of other users in a variety
of collaborative and competitive situations. Gamers within
an MMOG typically become members of active communities
with mutual interests, shared adventures, and common objectives.
We present the EU funded Community Network Game
(CNG) project. The CNG project provides tools to enhance
collaborative activities between online gamers and offers new
tools for the generation, distribution and insertion of usergenerated
content in MMOGs. CNG allows the addition of new
engaging community services without changing the game code
and without adding new processing or network loads to the
MMOG central servers. The user-generated content considered
by the CNG project includes 3D objects and graphics, as well
as screen-captured live video of the game, which is shared using
peer-to-peer technology. We survey the state of the art in all
areas related to the project and present its concept, objectives,
and innovations.},
	author = {Christos Bouras and A Shani and Andreas Papazois and George Tsichritzis and S Ahmad and R Hamzaoui and E Perelman and G Simon and J Liu}
}
