@article {3096,
	title = {Networking and Security Issues for Remote Gaming: The Approach of G@L},
	journal = {International Journal on Advances in Security, IARIA},
	volume = {2},
	year = {2009},
	pages = { 171 - 181},
	abstract = {<p>As the evolution of computer technology introduces new advances in networks among others, online gaming becomes a new trend. Following the trends of our era, The Games At Large IST Project introduces an innovative platform for running interactive, rich content multimedia applications over a Wireless Local Area Network. The Games at Large project{\textquoteright}s vision is to provide a new system architecture for Interactive Multimedia that will enhance existing CE devices such as, Set Top Boxes (STB), Small Screen and other devices, which are lacking both the CPU power and the graphical performance to provide a rich user experience. In this study we present the controllers{\textquoteright} sub-system of the innovative mechanism that is implemented within the context of the Games at Large project. We furthermore provide information on the encryption and security of the aforementioned communication channel.</p>
},
	author = {Christos Bouras and Vassilis Poulopoulos and Vassilis Tsogkas}
}
