@article {3022,
	title = {Implementation of 3D Mesh Streaming and Compression Techniques in NVEs},
	journal = {Computer Animation and Virtual Worlds Journal, Wiley InterScience, Vol. 17, Issue 2},
	year = {2006},
	pages = { 127 - 140},
	abstract = {<p>In this paper, we present a framework that integrates three-dimensional (3D) mesh streaming and compression techniques and algorithms into our EVE-II Networked Virtual Environments platform, in order to offer support for large-scale environments as well as highly complex world geometry. This framework allows the partial and progressive transmission of 3D worlds as well as of separate meshes, achieving reduced waiting times for the end-user and improved network utilization. We also present a 3D mesh compression method focused on network communication, which is designed to support progressive mesh transmission, offering a fast and effective means of reducing the storage and transmission needs for geometrical data. This method is integrated in the above framework and utilizes prediction to achieve efficient lossy compression of 3D geometry.</p>
},
	author = {Christos Bouras and Thrasivoulos Tsiatsos and Alexandros Panagopoulos}
}
