@conference {2998,
	title = {Providing Community and Collaboration Services to MMOG Players},
	booktitle = {IADIS International
Conference Game and Entertainment Technologies 2012, Lisbon, Portugal},
	year = {2012},
	month = {18-20 July},
	pages = {49-53},
	abstract = {Most of Massively Multiplayer Online Games (MMOGs) aim to support and improve the community activities among
their members. The Community Network Game (CNG) project has focused on services supporting players during their
in-game community and collaboration activities. The tools we offer use an innovative technology, namely the In-game
Graphical Insertion Technology (IGIT), which permits the addition of web-based applications without having to modify
the game code. These tools follow a design adapted to the needs of MMOG players. They are provided by the so-called
CNG Server and have been implemented based on recent advances in Web 2.0 technology. The in-game collaboration
activities provided by the underlying framework are also enhanced using Peer-to-Peer (P2P) technology for the
distribution of user-originated live video. In this paper, we concentrate our focus on the architecture of the server as well
as on the design and implementation of the community and collaboration tools.},
	author = {Christos Bouras and Vaggelis Kapoulas and Andreas Papazois and George Adam}
}
